See House Rules for any changes we've made to the core book rules.
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[b]Name:[/b]
[b]Player:[/b]
[b]Tribe:[/b]
[b]Breed:[/b]
[b]Nature:[/b]
[b]Demeanor:[/b]
[b]Gnosis:[/b] (if applicable)
[b]Willpower:[/b]
[b]-Physicals-[/b]
Strength:
Dexterity:
Stamina:
[b]-Socials-[/b]
Charisma:
Manipulation:
Appearance:
[b]-Mentals-[/b]
Perception:
Intelligence:
Wits:
[b]-Talents-[/b]
Alertness:
Athletics:
Brawl:
Dodge:
Empathy:
Expression:
Intimidation:
Intuition:
Streetwise:
Subterfuge:
[b]-Skills-[/b]
Animal Ken:
Crafts (Type):
Drive:
Etiquette:
Firearms:
Leadership:
Melee:
Performance (Type):
Repair:
Stealth:
Survival:
[b]-Knowledges-[/b]
Academics:
Bureaucracy:
Computer:
Enigmas:
Investigation:
Law:
Linguistics:
Lore (Garou):
Lore (Tribe):
Lore (Other):
Medicine:
Occult:
Politics:
Science:
[b]-Backgrounds-[/b]
Allies:
Contacts:
Equipment:
Fate:
Mentor:
Numen:
Purebreed:
Resources:
[b]-Merits-[/b]
* (Name / Cost)
[b]-Flaws-[/b]
* (Name / Cost)